
Austin GDC: From Comic Books to Games
September 16, 2008This is a very interesting topic I think everyone should read. It’s how to effectively take a literally 2D design and make it into a 3D character, and the pitfalls some artists fall into. Here’s a portion:
Lee began by discussing the difficulties of translating 2D characters into a 3D space. “You tend to draw these female characters with really long legs,” he said by way of example.
Gee, I tend to focus on other parts of the female anatomy






















