Archive for the ‘Austin GDC 2008’ Category
September 16, 2008
This is a very interesting topic I think everyone should read. It’s how to effectively take a literally 2D design and make it into a 3D character, and the pitfalls some artists fall into. Here’s a portion:
Lee began by discussing the difficulties of translating 2D characters into a 3D space. “You tend to draw these female characters with really long legs,” he said by way of example.
Gee, I tend to focus on other parts of the female anatomy
Click here to read more
Posted in Austin GDC 2008 | Tagged 2008, artist, artwork, Austin, book, character design, comic, comic book, conference, developer, drawing, expo, game, games, News, texas, video, video game | Leave a Comment »
September 16, 2008
Some Q&A to go along with their new look and logo for the website and game respectively:
1. Will we be required to eat/drink in the game? i.e. If I don’t drink in the desert will I die of thirst?
I realize this has been answered previously, but we hadn’t said anything on it for awhile so I wanted folks to know nothing had changed. You do not have to eat, but your Health and Stamina recovery without a food or drink buff is pretty rough.
2. Will I be able to swim on top of the water, and/or dive under the surface of the water? If yes, can I use a weapon while swimming? Melee or Ranged or both?
Click here to find out the answer
Posted in Austin GDC 2008, News | Tagged 2008, Austin, conference, developer, games, gdc 2008, News | Leave a Comment »
September 16, 2008
Portion of the Austin 360 article:
On Monday, the first day of the Austin Game Developers Conference, I kept wondering, “How many of these people registered before the recent Austin game company layoffs?”
Bad news at NCSoft and Midway Austin notwithstanding, GDC so far feels like a gathering for an industry that’s still expanding despite the current national economic panic. Merrill Lynch sold? Sorry, we’re busy creating a playable demo for our Xbox 360 game.
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Posted in Austin GDC 2008, Impressions, News | Tagged 2008, Austin, conference, developer, game, games, gdc, gdc 2008, Impressions, News, texas, video, video game | Leave a Comment »
September 16, 2008
Portion of a Joystiq.com article from Austin GDC 2008:
The first panel we attended at Austin GDC was entitled “The Psychology of the MMO Gamer,” which seemed to hold a mythical amount of promise. Sure enough, once the panel began it was clear that these people had gathered a couple of days before and said, “So hey… what can we talk about?” It was a bit disorganized, but some good stuff came out of it, particularly finding out how a six-year old can grief you with pudding. Read on to find out how you too can learn this devious and delicious skill.
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Posted in Austin GDC 2008 | Tagged article, Austin, conference, expo, gdc, joystiq, News | Leave a Comment »